Dark Magician Deck Breakdown

Cards Usage Statistic

Main Deck

Magician's Rod
Magician's Rod
Magician's Rod
DARK 3
Magician's Rod
  • ATK:

  • 1600

  • DEF:

  • 100


When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.

Magicians' Souls
Magicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

Dark Magician
Dark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''

Illusion of Chaos
Illusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

Dark Magic Attack
Dark Magic Attack
Dark Magic Attack
Spell Normal
Dark Magic Attack

    If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.

    The Eye of Timaeus
    The Eye of Timaeus
    The Eye of Timaeus
    Spell Normal
    The Eye of Timaeus

      (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.

      Eternal Soul
      Eternal Soul
      Eternal Soul
      Trap Continuous
      Eternal Soul

        Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.

        Extra Deck

        Dark Magician the Dragon Knight
        Dark Magician the Dragon Knight
        Dark Magician the Dragon Knight
        DARK 8
        Dark Magician the Dragon Knight
        • ATK:

        • 3000

        • DEF:

        • 2500


        "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.

        Master of Chaos
        Master of Chaos
        Master of Chaos
        DARK 8
        Master of Chaos
        • ATK:

        • 3000

        • DEF:

        • 2500


        "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.

        The Dark Magicians
        The Dark Magicians
        The Dark Magicians
        DARK 8
        The Dark Magicians
        • ATK:

        • 2800

        • DEF:

        • 2300


        "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.

        Main: 55 Extra: 15

        1 cardBlue-Eyes Abyss Dragon 1 cardBlue-Eyes Abyss Dragon
        Blue-Eyes Abyss Dragon
        LIGHT 8
        Blue-Eyes Abyss Dragon
        • ATK:

        • 2500

        • DEF:

        • 2500


        If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.


        1 cardBlue-Eyes Alternative White Dragon 1 cardBlue-Eyes Alternative White Dragon
        Blue-Eyes Alternative White Dragon
        LIGHT 8
        Blue-Eyes Alternative White Dragon
        • ATK:

        • 3000

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


        1 cardBlue-Eyes Jet Dragon 1 cardBlue-Eyes Jet Dragon
        Blue-Eyes Jet Dragon
        LIGHT 8
        Blue-Eyes Jet Dragon
        • ATK:

        • 3000

        • DEF:

        • 0


        Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


        2 cardDictator of D. 2 cardDictator of D.
        Dictator of D.
        DARK 4
        Dictator of D.
        • ATK:

        • 1200

        • DEF:

        • 1100


        While you control a "Blue-Eyes" monster, you choose the attack targets for your opponent's attacks. You can only use each of the following effects of "Dictator of D." once per turn. You can send 1 "Blue-Eyes White Dragon" from your hand or Deck to the GY; Special Summon this card from your hand. You can discard 1 "Blue-Eyes White Dragon", or 1 card that mentions it, then target 1 "Blue-Eyes" monster in your GY; Special Summon it.


        1 cardDragon Spirit of White 1 cardDragon Spirit of White
        Dragon Spirit of White
        LIGHT 8
        Dragon Spirit of White
        • ATK:

        • 2500

        • DEF:

        • 2000


        (This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


        2 cardMagician's Rod 2 cardMagician's Rod
        Magician's Rod
        DARK 3
        Magician's Rod
        • ATK:

        • 1600

        • DEF:

        • 100


        When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


        2 cardMagicians' Souls 2 cardMagicians' Souls
        Magicians' Souls
        DARK 1
        Magicians' Souls
        • ATK:

        • 0

        • DEF:

        • 0


        You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


        1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
        Nibiru, the Primal Being
        LIGHT 11
        Nibiru, the Primal Being
        • ATK:

        • 3000

        • DEF:

        • 600


        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


        2 cardBlue-Eyes White Dragon 2 cardBlue-Eyes White Dragon
        Blue-Eyes White Dragon
        LIGHT 8
        Blue-Eyes White Dragon
        • ATK:

        • 3000

        • DEF:

        • 2500


        This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


        2 cardDark Magician 2 cardDark Magician
        Dark Magician
        DARK 7
        Dark Magician
        • ATK:

        • 2500

        • DEF:

        • 2100


        ''The ultimate wizard in terms of attack and defense.''


        1 cardBlue-Eyes Chaos MAX Dragon 1 cardBlue-Eyes Chaos MAX Dragon
        Blue-Eyes Chaos MAX Dragon
        DARK 8
        Blue-Eyes Chaos MAX Dragon
        • ATK:

        • 4000

        • DEF:

        • 0


        You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.


        1 cardIllusion of Chaos 1 cardIllusion of Chaos
        Illusion of Chaos
        DARK 7
        Illusion of Chaos
        • ATK:

        • 2100

        • DEF:

        • 2500


        You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


        1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        3 cardEffect Veiler 3 cardEffect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        2 cardMaiden of White
        2 cardMaiden of White
        Maiden of White
        LIGHT 1
        Maiden of White
        • ATK:

        • 0

        • DEF:

        • 0


        You can send this card from your hand or field to the GY; place 1 "True Light" from your hand, Deck, or GY, face-up in your Spell & Trap Zone. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can Special Summon this card. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" or 1 Level 1 LIGHT Tuner from your GY. You can only use each effect of "Maiden of White" once per turn.


        1 cardMaster with Eyes of Blue 1 cardMaster with Eyes of Blue
        Master with Eyes of Blue
        LIGHT 1
        Master with Eyes of Blue
        • ATK:

        • 300

        • DEF:

        • 1200


        When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner in your GY; add it to your hand. You can shuffle this card from your GY into the Deck, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your GY, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.


        1 cardNeo Kaiser Sea Horse 1 cardNeo Kaiser Sea Horse
        Neo Kaiser Sea Horse
        LIGHT 4
        Neo Kaiser Sea Horse
        • ATK:

        • 1700

        • DEF:

        • 1650


        If you control "Blue-Eyes White Dragon": You can Special Summon this card from your hand. You can target 1 LIGHT Tuner you control; increase or decrease its Level by 1. If this card is sent from the field to the GY: You can send 1 "Blue-Eyes" monster or 1 monster that mentions "Blue-Eyes White Dragon" from your Deck to the GY, except "Neo Kaiser Sea Horse". You can only use each effect of "Neo Kaiser Sea Horse" once per turn.


        3 cardSage with Eyes of Blue
        3 cardSage with Eyes of Blue
        Sage with Eyes of Blue
        LIGHT 1
        Sage with Eyes of Blue
        • ATK:

        • 0

        • DEF:

        • 1500


        When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.


        1 cardThe White Stone of Ancients 1 cardThe White Stone of Ancients
        The White Stone of Ancients
        LIGHT 1
        The White Stone of Ancients
        • ATK:

        • 600

        • DEF:

        • 500


        Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.


        1 cardThe White Stone of Legend 1 cardThe White Stone of Legend
        The White Stone of Legend
        LIGHT 1
        The White Stone of Legend
        • ATK:

        • 300

        • DEF:

        • 250


        If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.


        1 cardA Wingbeat of Giant Dragon 1 cardA Wingbeat of Giant Dragon
        A Wingbeat of Giant Dragon
        Spell Normal
        A Wingbeat of Giant Dragon

          Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.


          1 cardBook of Moon 1 cardBook of Moon
          Book of Moon
          Spell Quick
          Book of Moon

            Target 1 face-up monster on the field; change that target to face-down Defense Position.


            1 cardBurst Stream of Destruction 1 cardBurst Stream of Destruction
            Burst Stream of Destruction
            Spell Normal
            Burst Stream of Destruction

              If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.


              1 cardChaos Form 1 cardChaos Form
              Chaos Form
              Spell Normal
              Chaos Form

                This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.


                1 cardDark Magical Circle 1 cardDark Magical Circle
                Dark Magical Circle
                Spell Continuous
                Dark Magical Circle

                  When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


                  1 cardMagician's Salvation 1 cardMagician's Salvation
                  Magician's Salvation
                  Spell Field
                  Magician's Salvation

                    When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.


                    1 cardMausoleum of White 1 cardMausoleum of White
                    Mausoleum of White
                    Spell Field
                    Mausoleum of White

                      During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.


                      1 cardMystical Space Typhoon
                      1 cardMystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        1 cardRoar of the Blue-Eyed Dragons 1 cardRoar of the Blue-Eyed Dragons
                        Roar of the Blue-Eyed Dragons
                        Spell Normal
                        Roar of the Blue-Eyed Dragons

                          Special Summon in Defense Position, 1 "Blue-Eyes" monster from your Deck, GY, or banishment (but if you control no "Blue-Eyes White Dragon", you can only Special Summon "Blue-Eyes White Dragon" with this effect), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dragon monsters. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including a "Blue-Eyes" monster. You can only use 1 "Roar of the Blue-Eyed Dragons" effect per turn, and only once that turn.


                          1 cardRuins of the Divine Dragon Lords 1 cardRuins of the Divine Dragon Lords
                          Ruins of the Divine Dragon Lords
                          Spell Continuous
                          Ruins of the Divine Dragon Lords

                            If a monster(s) is Special Summoned, except from the GY while you control a Level 7 or 8 Dragon monster: Negate that face-up Special Summoned monster(s)'s effects until the end of this turn (even if this card leaves the field). Once per turn: You can send 1 other face-up card you control to the GY; Special Summon 1 "Dragon Lord Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). If this card is in your GY: You can send 1 Level 7 or 8 Dragon monster from your hand or face-up field to the GY; add this card to your hand.


                            1 cardSwords of Revealing Light
                            1 cardSwords of Revealing Light
                            Swords of Revealing Light
                            Spell Normal
                            Swords of Revealing Light

                              After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                              3 cardThe Eye of Timaeus 3 cardThe Eye of Timaeus
                              The Eye of Timaeus
                              Spell Normal
                              The Eye of Timaeus

                                (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.


                                2 cardUltimate Fusion 2 cardUltimate Fusion
                                Ultimate Fusion
                                Spell Quick
                                Ultimate Fusion

                                  During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                                  1 cardWishes for Eyes of Blue 1 cardWishes for Eyes of Blue
                                  Wishes for Eyes of Blue
                                  Spell Normal
                                  Wishes for Eyes of Blue

                                    Discard 1 card; add 1 Level 1 LIGHT Tuner, and 1 Spell/Trap that mentions "Blue-Eyes White Dragon", from your Deck to your hand, except "Wishes for Eyes of Blue". You can banish this card from your GY, then target 1 "Blue-Eyes White Dragon" you control; equip 1 "Blue-Eyes" monster from your Extra Deck to it as an Equip Spell that gives it 400 ATK. You can only use each effect of "Wishes for Eyes of Blue" once per turn.


                                    1 cardDestined Rivals 1 cardDestined Rivals
                                    Destined Rivals
                                    Trap Normal
                                    Destined Rivals

                                      If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn.


                                      1 cardEternal Soul 1 cardEternal Soul
                                      Eternal Soul
                                      Trap Continuous
                                      Eternal Soul

                                        Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                        1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          1 cardMajesty of the White Dragons 1 cardMajesty of the White Dragons
                                          Majesty of the White Dragons
                                          Trap Normal
                                          Majesty of the White Dragons

                                            Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.


                                            1 cardMirror Force
                                            1 cardMirror Force
                                            Mirror Force
                                            Trap Normal
                                            Mirror Force

                                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                              1 cardTrap Hole 1 cardTrap Hole
                                              Trap Hole
                                              Trap Normal
                                              Trap Hole

                                                When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                                                1 cardTrue Light 1 cardTrue Light
                                                True Light
                                                Trap Continuous
                                                True Light

                                                  Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.


                                                  1 cardWaboku 1 cardWaboku
                                                  Waboku
                                                  Trap Normal
                                                  Waboku

                                                    You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                    1 cardBlue-Eyes Twin Burst Dragon 1 cardBlue-Eyes Twin Burst Dragon
                                                    Blue-Eyes Twin Burst Dragon
                                                    LIGHT 10
                                                    Blue-Eyes Twin Burst Dragon
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                                                    1 cardBlue-Eyes Tyrant Dragon 1 cardBlue-Eyes Tyrant Dragon
                                                    Blue-Eyes Tyrant Dragon
                                                    LIGHT 8
                                                    Blue-Eyes Tyrant Dragon
                                                    • ATK:

                                                    • 3400

                                                    • DEF:

                                                    • 2900


                                                    "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                                                    1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                                    Blue-Eyes Ultimate Dragon
                                                    LIGHT 12
                                                    Blue-Eyes Ultimate Dragon
                                                    • ATK:

                                                    • 4500

                                                    • DEF:

                                                    • 3800


                                                    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                    1 cardDark Magician Girl the Dragon Knight 1 cardDark Magician Girl the Dragon Knight
                                                    Dark Magician Girl the Dragon Knight
                                                    DARK 7
                                                    Dark Magician Girl the Dragon Knight
                                                    • ATK:

                                                    • 2600

                                                    • DEF:

                                                    • 1700


                                                    "Dark Magician Girl" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.


                                                    1 cardDark Magician the Dragon Knight 1 cardDark Magician the Dragon Knight
                                                    Dark Magician the Dragon Knight
                                                    DARK 8
                                                    Dark Magician the Dragon Knight
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                                    1 cardDark Paladin 1 cardDark Paladin
                                                    Dark Paladin
                                                    DARK 8
                                                    Dark Paladin
                                                    • ATK:

                                                    • 2900

                                                    • DEF:

                                                    • 2400


                                                    "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.


                                                    1 cardMaster of Chaos 1 cardMaster of Chaos
                                                    Master of Chaos
                                                    DARK 8
                                                    Master of Chaos
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                                                    1 cardNeo Blue-Eyes Ultimate Dragon 1 cardNeo Blue-Eyes Ultimate Dragon
                                                    Neo Blue-Eyes Ultimate Dragon
                                                    LIGHT 12
                                                    Neo Blue-Eyes Ultimate Dragon
                                                    • ATK:

                                                    • 4500

                                                    • DEF:

                                                    • 3800


                                                    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.


                                                    1 cardThe Dark Magicians 1 cardThe Dark Magicians
                                                    The Dark Magicians
                                                    DARK 8
                                                    The Dark Magicians
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2300


                                                    "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                                    1 cardAncient Fairy Dragon
                                                    1 cardAncient Fairy Dragon
                                                    Ancient Fairy Dragon
                                                    LIGHT 7
                                                    Ancient Fairy Dragon
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 3000


                                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                    1 cardAzure-Eyes Silver Dragon 1 cardAzure-Eyes Silver Dragon
                                                    Azure-Eyes Silver Dragon
                                                    LIGHT 9
                                                    Azure-Eyes Silver Dragon
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 3000


                                                    1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.


                                                    1 cardBlue-Eyes Spirit Dragon 1 cardBlue-Eyes Spirit Dragon
                                                    Blue-Eyes Spirit Dragon
                                                    LIGHT 9
                                                    Blue-Eyes Spirit Dragon
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 3000


                                                    1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.


                                                    2 cardBlue-Eyes Ultimate Spirit Dragon 2 cardBlue-Eyes Ultimate Spirit Dragon
                                                    Blue-Eyes Ultimate Spirit Dragon
                                                    LIGHT 12
                                                    Blue-Eyes Ultimate Spirit Dragon
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 4000


                                                    2+ Tuners + 1 non-Tuner "Blue-Eyes" monster Your opponent cannot banish cards from your GY. You can only use each of the following effects of "Blue-Eyes Ultimate Spirit Dragon" once per turn. When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 LIGHT Dragon monster from your GY, except "Blue-Eyes Ultimate Spirit Dragon".


                                                    1 cardIndigo-Eyes Silver Dragon 1 cardIndigo-Eyes Silver Dragon
                                                    Indigo-Eyes Silver Dragon
                                                    LIGHT
                                                    Indigo-Eyes Silver Dragon
                                                    • ATK:

                                                    • 4000

                                                    • DEF:

                                                    • 0


                                                    2 Level 8 Dragon monsters Cannot attack directly unless this card has a Normal Monster as material. You can only use each of the following effects of "Indigo-Eyes Silver Dragon" once per turn. If this card is Xyz Summoned: You can negate the effects of all face-up cards your opponent currently controls. You can detach 1 material from this card, then target 1 Normal Monster in your GY or banishment; Special Summon it, and if you do, it gains 1000 ATK.


                                                    tcg
                                                    Dark Magician
                                                    5







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