Dark Magician Deck Breakdown

Cards Usage Statistic

Main Deck

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Secrets of Dark Magic
    Secrets of Dark Magic
    Secrets of Dark Magic
    Spell Quick
    Secrets of Dark Magic

      Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.

      Infinite Impermanence
      Infinite Impermanence
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

        Extra Deck

        Red-Eyes Dark Dragoon
        Red-Eyes Dark Dragoon
        Red-Eyes Dark Dragoon
        DARK 8
        Red-Eyes Dark Dragoon
        • ATK:

        • 3000

        • DEF:

        • 2500


        "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

        Accesscode Talker
        Accesscode Talker
        Accesscode Talker
        DARK
        Accesscode Talker
        • ATK:

        • 2300

        • LINK-4

        Link Arrow:

        Top

        Left

        Right

        Bottom


        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



        Tag(s):

        Dharc the Dark Charmer, Gloomy
        Dharc the Dark Charmer, Gloomy
        Dharc the Dark Charmer, Gloomy
        DARK
        Dharc the Dark Charmer, Gloomy
        • ATK:

        • 1850

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

        S:P Little Knight
        S:P Little Knight
        S:P Little Knight
        DARK
        S:P Little Knight
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

        Main: 40 Extra: 5

        1 cardArmed Ninja 1 cardArmed Ninja
        Armed Ninja
        EARTH 1
        Armed Ninja
        • ATK:

        • 300

        • DEF:

        • 300


        FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)


        1 cardHane-Hane 1 cardHane-Hane
        Hane-Hane
        EARTH 2
        Hane-Hane
        • ATK:

        • 450

        • DEF:

        • 500


        FLIP: Select 1 monster on the field and return it to its owner's hand.


        1 cardMan-Eater Bug 1 cardMan-Eater Bug
        Man-Eater Bug
        EARTH 2
        Man-Eater Bug
        • ATK:

        • 450

        • DEF:

        • 600


        FLIP: Target 1 monster on the field; destroy it.


        3 cardBasic Insect 3 cardBasic Insect
        Basic Insect
        EARTH 2
        Basic Insect
        • ATK:

        • 500

        • DEF:

        • 700


        Usually found traveling in swarms, this creature's ideal environment is the forest.


        1 cardBeaver Warrior 1 cardBeaver Warrior
        Beaver Warrior
        EARTH 4
        Beaver Warrior
        • ATK:

        • 1200

        • DEF:

        • 1500


        What this creature lacks in size it makes up for in defense when battling in the prairie.


        1 cardDark Gray 1 cardDark Gray
        Dark Gray
        EARTH 3
        Dark Gray
        • ATK:

        • 800

        • DEF:

        • 900


        Entirely gray, this beast has rarely been seen by mortal eyes.


        1 cardDark Magician 1 cardDark Magician
        Dark Magician
        DARK 7
        Dark Magician
        • ATK:

        • 2500

        • DEF:

        • 2100


        ''The ultimate wizard in terms of attack and defense.''


        3 cardEnchanting Mermaid 3 cardEnchanting Mermaid
        Enchanting Mermaid
        WATER 3
        Enchanting Mermaid
        • ATK:

        • 1200

        • DEF:

        • 900


        A beautiful mermaid that lures voyagers to a watery grave.


        3 cardGiant Soldier of Stone 3 cardGiant Soldier of Stone
        Giant Soldier of Stone
        EARTH 3
        Giant Soldier of Stone
        • ATK:

        • 1300

        • DEF:

        • 2000


        A giant warrior made of stone. A punch from this creature has earth-shaking results.


        1 cardGreen Phantom King 1 cardGreen Phantom King
        Green Phantom King
        EARTH 3
        Green Phantom King
        • ATK:

        • 500

        • DEF:

        • 1600


        This youthful king of the forests lives in a green world, abundant with trees and wildlife.


        3 cardKing Fog 3 cardKing Fog
        King Fog
        DARK 3
        King Fog
        • ATK:

        • 1000

        • DEF:

        • 900


        A fiend that dwells in a blinding curtain of smoke.


        3 cardSkull Red Bird 3 cardSkull Red Bird
        Skull Red Bird
        WIND 4
        Skull Red Bird
        • ATK:

        • 1550

        • DEF:

        • 1200


        This monster swoops down and attacks with a rain of knives stored in its wings.


        2 cardSpike Seadra 2 cardSpike Seadra
        Spike Seadra
        WATER 5
        Spike Seadra
        • ATK:

        • 1600

        • DEF:

        • 1300


        Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity.


        1 cardSpirit of the Harp 1 cardSpirit of the Harp
        Spirit of the Harp
        LIGHT 4
        Spirit of the Harp
        • ATK:

        • 800

        • DEF:

        • 2000


        A spirit that soothes the soul with the music of its heavenly harp.


        2 cardSuccubus Knight 2 cardSuccubus Knight
        Succubus Knight
        DARK 5
        Succubus Knight
        • ATK:

        • 1650

        • DEF:

        • 1300


        A warrior wizard adept in casting bone-chilling spells.


        2 cardHinotama 2 cardHinotama
        Hinotama
        Spell Normal
        Hinotama

          Inflict 500 damage to your opponent.


          2 cardLaser Cannon Armor 2 cardLaser Cannon Armor
          Laser Cannon Armor
          Spell Equip
          Laser Cannon Armor

            Equip only to an Insect monster. It gains 300 ATK/DEF.


            1 cardPot of Greed
            1 cardPot of Greed
            Pot of Greed
            Spell Normal
            Pot of Greed

              Draw 2 cards.




              Tag(s):

              2 cardRed Medicine 2 cardRed Medicine
              Red Medicine
              Spell Normal
              Red Medicine

                Increase your Life Points by 500 points.


                1 cardSparks 1 cardSparks
                Sparks
                Spell Normal
                Sparks

                  Inflict 200 points of damage to your opponent's Life Points.


                  1 cardSwords of Revealing Light
                  1 cardSwords of Revealing Light
                  Swords of Revealing Light
                  Spell Normal
                  Swords of Revealing Light

                    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                    2 cardYami 2 cardYami
                    Yami
                    Spell Field
                    Yami

                      All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.


                      2 cardTwo-Pronged Attack 2 cardTwo-Pronged Attack
                      Two-Pronged Attack
                      Trap Normal
                      Two-Pronged Attack

                        Select and destroy 2 of your monsters and 1 of your opponent's monsters.


                        2 cardDarkfire Dragon 2 cardDarkfire Dragon
                        Darkfire Dragon
                        DARK 4
                        Darkfire Dragon
                        • ATK:

                        • 1500

                        • DEF:

                        • 1250


                        "Firegrass" + "Petit Dragon"


                        1 cardFlower Wolf 1 cardFlower Wolf
                        Flower Wolf
                        EARTH 5
                        Flower Wolf
                        • ATK:

                        • 1800

                        • DEF:

                        • 1400


                        "Silver Fang" + "Darkworld Thorns"


                        2 cardGaia the Dragon Champion 2 cardGaia the Dragon Champion
                        Gaia the Dragon Champion
                        WIND 7
                        Gaia the Dragon Champion
                        • ATK:

                        • 2600

                        • DEF:

                        • 2100


                        "Gaia The Fierce Knight" + "Curse of Dragon"



                        DARK MAGICIAN Decks in TCG








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